Treyarch also assited Infinity Ward during the developement of Call of Duty: Infinite Warfare in 2016. Black Ops III became one of the best-selling games of the eighth generation of consoles. The game grossed over $550 million within its first three days of release. Treyarch released Call of Duty: Black Ops III in 2015, which set place in the far future in the 2060's and the 2070's. The same year, Jimmy Zielinski, Creative Director for the Zombies mode since Black Ops, left the company and was replaced by Jason Blundell. In 2014, Dave Anthony, director of Black Ops and Black Ops II campaigns, left Treyarch. Both records were later broken by Grand Theft Auto V in 2013. The game was very successful and broke several records held by Call of Duty: Modern Warfare 3, grossing over $500 million on its launch day and became the fastest-grossing entertainement product to reach $1 billion in 15 days. In 2012, Treyarch released Call of Duty: Black Ops II set place in the near-future in 2025, with some parts of the campaign set in the 1980's. A year later, Treyarch assisted Infinity Ward and Sledgehammer Games with Call of Duty: Modern Warfare 3, they also ported the Wii version of the game. After a month and a half, Black Ops crossed $1 billion worldwide. The game was a success, earning $360 million on its launch day and $650 million within its first five days of release, surpassing records held by Call of Duty: Modern Warfare 2. In 2010, Treyarch released Call of Duty: Black Ops set during the Cold War. After World at War, Treyarch was entirely dedicated to the Call of Duty franchise and became the second primary studio, alternating with Infinity Ward. It was the first Call of Duty game by Treyarch released on PC. In 2008, Treyarch released Call of Duty: World at War using the IW engine from Call of Duty 4: Modern Warfare. Both Big Red One and Call of Duty 3 used an in-house engine called Treyarch NGL based on the Id Tech 3 engine used in the first Call of Duty. Treyarch and Gray Matter then merged together and the studio released Call of Duty 3 the next year, in 2006. The studio wasn't originally dedicated to the Call of Duty franchise when it developed with Gray Matter Interactive Studios Call of Duty 2: Big Red One released in 2005. Treyarch was founded by Peter Akemann and Don Likeness in 1996 and acquired by Activision in 2001.
CALL OF DUTY BLACKOUT LOGO PNG SERIES
2 Games developed for the Call of Duty series.At the same time, it’s not too surprising because Treyarch has built this mode to run on Xbox One and PlayStation 4 from the beginning, so it likely has had to worry about performance and optimization early in the process. That’s surprising because battle royale has so many players, weapons, vehicles, and action. This means that - at least for the beta - Treyarch isn’t expecting Blackout to tax your machine any more than its other game types.
But otherwise, the computer that you used to run the standard Call of Duty match in the last beta is the same one that will run the open-world, massive battle royale-style mode in Blackout. The only difference is that the AMD Radeon HD 7850 is no longer supported - instead, you’ll need at least a Radeon HD 7950. These specs are notable because they are nearly identical to the requirements for the previous beta.